Full changelog
Every player-facing highlight, most recent first. The complete version-by-version history lives inside the game, behind the version badge in the corner.
Skill tree rebalanced, points refunded
- The tree held exactly as many ranks as points you can earn, so everyone ended up filling all of it — there was no choice to make. Two of the eight nodes were also stat-for-stat copies of two others
- Berserker Rage now raises crit damage and Second Wind regenerates you each turn, as their names always suggested. Vitality comes down from +60% to +50%, attack speed from +0.36 to +0.30, and Lifesteal gains a fourth rank
- Every point you had spent was refunded on login — spend them again however you like
New achievements, and titles that pay in more than damage
- Six new achievements for two systems that had none: taking one weapon to level 20, taking all three, spending every skill point, and reaching floors 25, 50 and 100 of the Tower
- A new title — "the Apprentice" — for reaching combat level 10, worth +5 max HP
- Titles used to hand out damage, crit, attack speed and HP on nearly every entry, while potion healing sat on a single title and XP and gold on three each. They are now spread along the lines the fiction already suggested: finishing a monster log teaches you the fight, chests and merchants are where treasure and supplies come from
Item rarity now reads everywhere
- The rarity glow only existed on post-battle loot, so the same sword looked legendary there and ordinary in your bag a second later. It now runs through the shop, the blacksmith, the bank, equipment slots, zone chests and quest rewards
- Shop prices turn red when you cannot afford them — the buttons already dimmed, but nothing said why
- Job tree nodes carry a marker for their combat style: red circle for melee, green triangle for ranged, blue diamond for magic. The shape changes along with the colour, so the styles stay apart for colourblind players
Settings follow your account
- Auto Eat, Auto Buff, Auto Skills, Keep Fighting, battle speed, run mode and movement mode now belong to your account instead of to the browser
- Sign in on another PC and everything is already set up the way you left it. Before, every machine started with all seven options off
Empowered enchantments
- Three new items: Empowered Goblin, Imp and Skeleton enchantments, forged at the Central Crystal with an Empowerer Enchanter — the floor 100 reward from the Tower
- Every line goes up by exactly +50%. They all scale the same on purpose, so empowering one does not suddenly make it the only right choice
The Tower — 100 floors
- A fourth door in the Raid Portal. 50,000 gold to unlock, once; every climb after that is free
- A boss every 10 floors, minibosses on floors ending in 8 and 9. Three lives a day, and a death rewinds you to the start of the decade, not to floor 1
Gear presets in the bank
- Three presets in the bank — Melee, Range and Magic. Save snapshots what you are wearing; load puts it back on
- Loading a preset pulls pieces straight from the vault, so a full bag is never a reason to refuse a swap
Five languages, fully translated
- English, both Portuguese variants, Spanish and French now carry all 2350 text keys. Hundreds were missing in each
- It never threw an error, which is why it went unnoticed: the game falls back to English, so translated menus quietly showed English NPC dialogue
Item lock, and a swing report
- Lock any item from the right-click or long-press menu. A locked item cannot be sold, dropped or destroyed, and Destroy disappears from its menu
- After a fight, a short report of what actually happened: hits, misses, dodges and your biggest swing
Mobile rebuilt from scratch
- The map fills the screen in both portrait and landscape instead of sitting in a small strip in the middle
- NPC dialogue boxes used to be trapped inside the map frame, which left them about 200px tall on a phone. They now get the whole screen
Cloud accounts
- Your character lives on the server, so you can pick it up on any device instead of losing it when you clear your browser data
- The game still saves locally every moment and only pushes to the cloud now and then, so playing never waits on the network