Nightmare Warriors
A sprite RPG with real combat, raids and a collection log that never ends. In closed testing — friends only, for now.
What you are getting into
A town that is actually a town
A bank with a vault and gear presets, a blacksmith who upgrades and repairs, a shop with daily stock, and a bounty board with three contracts a day.
Fifteen maps, and things in them that kill you
Goblins, imps and skeletons, each with their own chain of zones, bosses and gear. Raids of ten rounds, and a hundred-floor Tower with three lives a day.
A collection log that never ends
Hundreds of pieces across three combat styles, enchantments, set bonuses and titles. Light the three ritual crystals and the Crossroads opens onto somewhere new.
What’s new
The 5 most recent highlights — the features and quality-of-life changes you actually notice. Click any of them for the full write-up, or see the complete history in the changelog.
LatestBlock, dodge, guard — one defensive verb per style
Each style tank chain gets its own way of not taking damage, so a mage tank does not play like a warrior tank
Read the full entry →Armour splits into two lines: tank and aggressive
Every one of the 21 sets used to carry identical defence and HP for its tier — a set was its own colour and nothing else
Read the full entry →Each style gets its own weapon rhythm
Melee is the baseline, magic hits harder and slower, range hits softer and faster. DPS lands within 4% across the three, so what changes is the feel,…
Read the full entry →Losing a Tower life no longer drops you straight back in
A fall spends the life and parks the climb at the decade checkpoint, then stops there — you walk back in through the portal when you are ready
Read the full entry →The Tower now compounds, floor by floor
Damage grows 1.5% per floor and HP 1%, compounded — every floor is a fixed percentage over the one below it, instead of the old flat steps every five…
Read the full entry →Before you start
- 13+. The game has horror themes and fantasy violence. It is not for children.
- This is a test build. There are bugs, and progress may have to be reset. You get a warning whenever that is possible.
- Choose your character name carefully. It shows publicly on the leaderboard. Do not use your real name.
- Built with AI assistance. Parts of this game — code, text and some art and sound — were made with generative AI tools, always under human review. Your data never trains any model.
- By playing you accept the Terms and the Privacy Policy (both in Portuguese).