Nightmare Warriors
A sprite RPG with real combat, raids and a collection log that never ends. In closed testing — friends only, for now.
What you are getting into
A town that is actually a town
A bank with a vault and gear presets, a blacksmith who upgrades and repairs, a shop with daily stock, and a bounty board with three contracts a day.
Fifteen maps, and things in them that kill you
Goblins, imps and skeletons, each with their own chain of zones, bosses and gear. Raids of ten rounds, and a hundred-floor Tower with three lives a day.
A collection log that never ends
Hundreds of pieces across three combat styles, enchantments, set bonuses and titles. Light the three ritual crystals and the Crossroads opens onto somewhere new.
What’s new
The 5 most recent highlights — the features and quality-of-life changes you actually notice. Click any of them for the full write-up, or see the complete history in the changelog.
LatestGoblins now fight the way their weapon does
A goblin with a bow, one with a staff and one with a sword used to hit with exactly the same rhythm. Now each weapon has its own — the same one your own weapons already have
Read the full entry →The Tank build really does take damage now
v0.73.0 capped lifesteal, thorns and regeneration, and barely anything changed: on a fully geared Tank those never even reached their caps
Read the full entry →Stunning or freezing a boss costs it a turn again
Since v0.73.0 any effect on a boss or miniboss lasts one turn at most — poison no longer sticks for the whole fight
Read the full entry →Skills get a rhythm of their own
Cooldowns are no longer 5 turns across the board: they run from 3 to 7 depending on how hard the skill hits. Light skills come back fast, raid…
Read the full entry →Wealthy monsters now cost more energy to fight
Wealthy monsters pay 6× XP and richer gold, and they are where weapons get trained. Each fight with one now costs 2 energy instead of 1
Read the full entry →Before you start
- 13+. The game has horror themes and fantasy violence. It is not for children.
- This is a test build. There are bugs, and progress may have to be reset. You get a warning whenever that is possible.
- Choose your character name carefully. It shows publicly on the leaderboard. Do not use your real name.
- Built with AI assistance. Parts of this game — code, text and some art and sound — were made with generative AI tools, always under human review. Your data never trains any model.
- By playing you accept the Terms and the Privacy Policy (both in Portuguese).