Nightmare Warriors
A sprite RPG with real combat, raids and a collection log that never ends. In closed testing — friends only, for now.
What you are getting into
A town that is actually a town
A bank with a vault and gear presets, a blacksmith who upgrades and repairs, a shop with daily stock, and a bounty board with three contracts a day.
Fifteen maps, and things in them that kill you
Goblins, imps and skeletons, each with their own chain of zones, bosses and gear. Raids of ten rounds, and a hundred-floor Tower with three lives a day.
A collection log that never ends
Hundreds of pieces across three combat styles, enchantments, set bonuses and titles. Light the three ritual crystals and the Crossroads opens onto somewhere new.
What’s new
The 5 most recent highlights — the features and quality-of-life changes you actually notice. Click any of them for the full write-up, or see the complete history in the changelog.
LatestThe Tank build stops being nearly unkillable
Lifesteal, thorns and per-turn healing had no cap at all — now they do, same as the other defenses always did
Read the full entry →Wealthy monsters now cost more energy to fight
They already paid 6× XP and richer gold — fighting one now costs 2 energy instead of 1, flagged with a badge on its nameplate before you engage
Read the full entry →Focus: skills now have a price, and you can see the monster saving up
Skills are no longer gated by cooldown alone — they spend Focus, a shared pool that refills over time. Cooldown says when THAT skill returns; Focus…
Read the full entry →The Tower lets you switch combat style at every checkpoint
Every tenth floor the between-floors screen offers your three style presets, applied straight from the vault without leaving the climb
Read the full entry →Maps now load fourteen times faster
Maps, monsters and chests ship as WebP instead of PNG: 101.9 MB down to 7.3 MB. The heaviest map in the game drops from a 10 MB download on zone…
Read the full entry →Before you start
- 13+. The game has horror themes and fantasy violence. It is not for children.
- This is a test build. There are bugs, and progress may have to be reset. You get a warning whenever that is possible.
- Choose your character name carefully. It shows publicly on the leaderboard. Do not use your real name.
- Built with AI assistance. Parts of this game — code, text and some art and sound — were made with generative AI tools, always under human review. Your data never trains any model.
- By playing you accept the Terms and the Privacy Policy (both in Portuguese).